"About this title" may belong to another edition of this title.Includes Complete Coverage of the OpenGL Shading Language! He helped develop OpenGL 2.0 and OpenGL ES 2.0 at 3Dlabs and Intel.īill Licea-Kane is Principal Member of Technical Staff at AMD, coauthor of OpenGL® Shading Language Guide, and chairs the OpenGL Shading Language technical subgroup. John Kessenich, OpenGL Shading Language Specification Editor, consults at LunarG, Inc., building compiler technology for GLSL. He authored many OpenGL feature specifications and helped bring OpenGL ES to desktop computers.
Graham Sellers, coauthor of OpenGL® SuperBible, manages OpenGL Software Development at AMD. He created the first commercial OpenGL training course and has taught OpenGL programming for twenty years. Additional new techniques for optimizing graphics program performanceĭave Shreiner, Director of Graphics and GPU Computing at ARM, Inc., has been active in OpenGL development nearly since its inception.Latest GLSL features for doing advanced shading techniques.Techniques for binding multiple shader programs at once during application execution.Integration of general computation into the rendering pipeline via compute shaders.
Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders).New OpenGL features covered in this edition include OpenGL® Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices working with pixels and texture maps through fragment shaders and advanced data techniques using framebuffer objects and compute shaders. Extensive new text and code are presented, demonstrating the latest in OpenGL programming techniques. It also includes updated information and techniques formerly covered in OpenGL® Shading Language (the “Orange Book”).įor the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques.
This edition of the best-selling “Red Book” describes the features through OpenGL version 4.3. OpenGL® Programming Guide: The Official Guide to Learning OpenGL®, Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language. Today’s OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders. Includes Complete Coverage of the OpenGL® Shading Language! Pages are intact and not marred by notes or highlighting. The book has been read, but is in excellent condition.
New OpenGL features covered in this edition include Best practices and sample code for taking full advantage of shaders and the entire shading pipeline (including geometry and tessellation shaders) Integration of general computation into the rendering pipeline via compute shaders Techniques for binding multiple shader programs at once during application execution Latest GLSL features for doing advanced shading techniques Additional new techniques for optimizing graphics program performance. OpenGL (R) Programming Guide, Eighth Edition, provides clear explanations of OpenGL functionality and techniques, including processing geometric objects with vertex, tessellation, and geometry shaders using geometric transformations and viewing matrices working with pixels and texture maps through fragment shaders and advanced data techniques using framebuffer objects and compute shaders. For the first time, this guide completely integrates shader techniques, alongside classic, functioncentric techniques. It also includes updated information and techniques formerly covered in OpenGL (R) Shading Language (the Orange Book). This edition of the best-selling Red Book describes the features through OpenGL version 4.3. OpenGL (R) Programming Guide: The Official Guide to Learning OpenGL (R), Version 4.3, Eighth Edition, has been almost completely rewritten and provides definitive, comprehensive information on OpenGL and the OpenGL Shading Language.
Includes Complete Coverage of the OpenGL (R) Shading Language! Today's OpenGL software interface enables programmers to produce extraordinarily high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and programmable shaders.